From Bohemia Interactive Community
Click on the images for descriptions
- Armed Assault
- Enables parts of the AI behavior that was disabled by disableAI.
NOTE: When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints
- unit enableAI skilltype
- unit: Object
- skilltype: String - See disableAI for possible values.
- Return Value:
- Example 1:
_soldierOne enableAI "Move";
- See also: