From Bohemia Interactive Community
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Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
getClientStateNumber
|
getClientState
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Description
|
0 |
"NONE" |
No client (or singleplayer)
|
1 |
"CREATED" |
Client is created
|
2 |
"CONNECTED" |
Client is connected to server, message formats are registered
|
3 |
"LOGGED IN" |
Identity is created
|
4 |
"MISSION SELECTED" |
Mission is selected
|
5 |
"MISSION ASKED" |
Server was asked to send / not send mission
|
6 |
"ROLE ASSIGNED" |
Role was assigned (and confirmed)
|
7 |
"MISSION RECEIVED" |
Mission received
|
8 |
"GAME LOADED" |
Island loaded, vehicles received
|
9 |
"BRIEFING SHOWN" |
Briefing was displayed
|
10 |
"BRIEFING READ" |
Ready to play mission
|
11 |
"GAME FINISHED" |
Game was finished
|
12 |
"DEBRIEFING READ" |
Debriefing read, ready to continue with next mission
|
- Groups:
- Multiplayer
Syntax
- Syntax:
- getClientState
- Return Value:
- String - client state (see table above)
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getClientStateNumber getPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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