lbSetValue

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Introduced with Operation Flashpoint version 1.5
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.5

Description

Description:
Sets the additional integer value in the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given value.

Syntax

Syntax:
lbSetValue [idc, index, value]
Parameters:
[idc, index, value]: Array
idc: Number of control
index: Number
value: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
control lbSetValue [index, value]
Parameters:
control: Control
[index, value]: Array
index: Number of control
value: Number
Return Value:
Nothing

Examples

Example 1:
lbSetValue [101, 0, 1];
Example 2:
_control lbSetValue [0, 1];

Additional Information

Multiplayer:
-
See also:
lbAddlbClearlbColorlbCurSellbDatalbDeletelbIsSelectedlbPicturelbSelectionlbSetColorlbSetCurSellbSetDatalbSetPicturelbSetSelectedlbSetTooltiplbSizelbSortlbSortByValuelbTextlbValue

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted: Sep 10 2014
ffur2007slx2_5
More information on the LB command family can be found here

Bottom Section

Posted on September 21, 2014 - 02:19 (UTC)
Fett Li
lbSetValue only accepts integer, no decimal number.
Example:
CONTROL lbSetValue [index,10]; // value will be 10
CONTROL lbSetValue [index,3.1]; // value will be 3