lnbData

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Introduced with Arma 2 version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Returns the additional text (invisible) in an item with the given position of the 2D listbox.

Syntax

Syntax:
lnbData [idc, [row, column]]
Parameters:
[idc, [row, column]]: Array
idc: Number or Control
[row, column]: Array
row: Number
column: Number
Return Value:
String

Alternative Syntax

Syntax:
ctrl lnbData [row, column]
Parameters:
ctrl: Control
[row, column]: Array
row: Number
column: Number
Return Value:
String

Examples

Example 1:
_ctrl lnbData [ lnbCurSelRow _ctrl,0]; //"#1"

Additional Information

Multiplayer:
-
See also:
lnbAddArraylnbAddColumnlnbAddRowlnbClearlnbColorlnbCurSelRowlnbDeleteColumnlnbDeleteRowlnbGetColumnsPositionlnbPicturelnbSetColorlnbSetColumnsPoslnbSetCurSelRowlnbSetDatalnbSetPicturelnbSetTextlnbSetValuelnbSizelnbTextlnbValue

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Sep 9 2014
ffur2007slx2_5
(A3 1.28)As for invisible data processing, lnbAddArray, lnbAddColumn, lnbData, lnbGetColumnsPosition, lnbSetColumnsPos, lnbSetData, lnbSetText, lnbSetValue, lnbText and lnbValue store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax: //Set same value to one position of a Control _ctrl lnbSetData [ [0,0],"#1"]; lnbSetColumnsPos [102, [0,1], 1]; _ctrl lnbSetText [ [0,1], "#1"]; _ctrl lnbSetValue [ [0,0],1]; //Accessing the value disregard affecting one another. _ctrl lnbData [0,0]; //"#1" lnbGetColumnsPosition _ctrl //[1]; _ctrl lnbText [0,0];//"#1" _ctrl lnbValue [0,0];//1 For a direct visible control over CT_LISTNBOX: 0 = [_CT_LISTNBOX] spawn { private ["_CT_LISTNBOX","_color","_current","_pic"]; disableSerialization; _CT_LISTNBOX = _this select 0; { _CT_LISTNBOX lnbAddRow [ getText (_x >> "displayNameShort"),getText (_x >> "displayName")]; _CT_LISTNBOX lnbSetPicture [ [_foreachIndex,0],getText (_x >> "texture")]; } forEach ("isClass _x" configClasses (configFile >> "CfgRanks")); _CT_LISTNBOX lnbSetCurSelRow 0; WuChaoRen 000.png _current = lnbCurSelRow _CT_LISTNBOX; _color = _CT_LISTNBOX lnbColor [_current,0]; _CT_LISTNBOX lnbSetColor [ [_current,1], [(_color select 0)/2,0,0,1] ]; WuChaoRen 001.png _CT_LISTNBOX lnbDeleteColumn 0; WuChaoRen 002.png _CT_LISTNBOX lnbDeleteRow 1; WuChaoRen 003.png sleep 1; lnbClear _CT_LISTNBOX;//Clear all items but control still remains just invisible. }; A combined use of both invisible and visible data processing commands alive the Control.

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