scriptDone

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.

Syntax

Syntax:
scriptDone handle
Parameters:
handle: Script_(Handle) returned by spawn or execVM
Return Value:
Boolean

Examples

Example 1:
SQS Syntax:@scriptDone _Handle
Example 2:
SQF Syntax:script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };

Additional Information

Multiplayer:
-
See also:
execVMspawnterminatescriptNull

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 03:54, 11 September 2009
Bn880
A Null Script handle can be created in this manner: _handle = 0 spawn {}; That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with: scriptDone _handle and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.

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