scriptDone
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Description
- Description:
- Check if a script is finished running using the Script Handle returned by execVM or spawn.
- Groups:
- Program Flow
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: Script Handle - handle returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn terminate scriptNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 11, 2009 - 03:54 (UTC)
-
A Null Script handle can be created in this manner:
That is what any Script Handle becomes when a script is finished running, meaning it will test as true with:
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script Handle and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.scriptDone _handle;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow