setCameraEffect
From Bohemia Interactive Community
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Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
-
Name efines the effect type (a subclass of CfgCameraEffects.Array):- "TERMINATE",
- "INTERNAL",
- "ZOOMIN",
- "ZOOMINSLOW",
- "AROUND",
- "AROUNDSLOW",
- "ZOOMANDAROUND",
- "AROUNDANDZOOMINSLOW",
- "ZOOMINS",
- "FIXED",
- "FIXEDWITHZOOM",
- "EXTERNAL"
- "$TERMINATE$" to cancel the current effect.
Placement is camera placement:
- "TOP",
- "LEFT",
- "RIGHT",
- "FRONT",
- "BACK",
- "LEFT FRONT",
- "RIGHT FRONT",
- "LEFT BACK",
- "RIGHT BACK",
- "LEFT TOP",
- "RIGHT TOP",
- "FRONT TOP",
- "BACK TOP"
- "BOTTOM".
Syntax
- Syntax:
- trigger setCameraEffect [name, position]
- Parameters:
- trigger: Object
- [name, position]: Array
- name: String
- position: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setCameraEffect [name, position]
- Parameters:
- waypoint: Waypoint: Array
- [name, position]: Array
- name: String
- position: String
- Return Value:
- Nothing
Examples
- Example 1:
trigger setCameraEffect ["ZoomIn", "FRONT"]
Additional Information
- Multiplayer:
- -
- See also:
- cameraEffect
Notes
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