setLightUseFlare

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Introduced with Arma 3 version 0.50
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Sets if light has flare.

Syntax

Syntax:
light setLightUseFlare bool
Parameters:
light: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
myLight setLightUseFlare true;

Additional Information

Multiplayer:
-
See also:
setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightBrightnesssetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Mar 25, 2014 - 18:50
ffur2007slx2_5
1. In ArmA3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.

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