setSpeedMode

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set group speed mode. Mode may be one of:
  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)

Syntax

Syntax:
groupName setSpeedMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_groupOne setSpeedMode "LIMITED"

Additional Information

Multiplayer:
-
See also:
speedMode

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 14 Feb 2010
MadRussian
Although setSpeedMode can be called on an individual unit, the entire group will be affected.
Posted on 17 May 2008
Paul-Hewson
In Multiplayer, this command is overwritten by itself to NORMAL or FULLSPEED (i don't know which one, but it's fast move) when you ask the unit to move via script (ex : _unit doMove (getMarkerPos "destination"); ) The solution to solve this problem is to initialize the setSpeedMode after your order the unit to move. So basically it gives you : _unit doMove (getMarkerPos "destination"); _unit setSpeedMode "LIMITED"; If you plan to move the unit again after it reaches its destination, you will have to set the speed mode to LIMITED again like i did just above.

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