setFlagTexture
(Redirected from setflagtexture)
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Description
- Description:
- Sets flag texture.
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagTexture texture
- Parameters:
- flag: Object - a flag pole
- texture: String - flag texture. If texture is "", flag is not drawn. Custom texture can be used:
- Prior Arma 3: Dimension 200x200, file extension .jpg
- Since Arma 3: Dimension 512×256, file extension .paa
- Return Value:
- Nothing
Examples
- Example 1:
- _flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
- _flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
- flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
- _customFlag setFlagTexture "myMissionFlag.paa";
- Example 5:
- _flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect