surfaceType

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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Returns what surface type is at the given position.

Syntax

Syntax:
String = surfaceType position
Parameters:
position: Array - format Position2D or Position3D in which case Z will be ignored
Return Value:
String

Examples

Example 1:
_surface = surfaceType [4500, 4500];
Example 2:
_surface = surfaceType position player;

Additional Information

Multiplayer:
-
See also:
surfaceIsWatersurfaceNormal

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Posted on February 05, 2010 - 01:06
MaestrO.fr
In ArmA 2 returned value is "#UTGRASS" for natural surface and "#UTCONCRETE" for urban surface.
Posted on December 16, 2006 - 23:45
Kronzky
Only seems to return either "#GRASSSOUTH" or "#GRASSGENERAL", even when you're in a building or in water.
Posted on December 30, 2006 - 16:12
VictorF
Another returned value is "#SANDGENERAL". However, when providing an exact [x,y] position the "surfaceType" function seems to return the general surface type of the environment rather than the exact type on that given position.
Posted on 12 Sep 2014
ffur2007slx2_5
(A3 1.28) Surface types:
"#GdtStratisConcrete"
"#GdtStratisDryGrass"
"#GdtStratisGreenGrass"
"#GdtStratisRocky"
"#GdtStratisForestPine"
"#GdtStratisBeach"
"#GdtStratisDirt"
"#GdtVRsurface01"
"#GdtDirt"
"#GdtGrassGreen"
"#GdtGrassDry"
"#GdtSoil"
"#GdtThorn"
"#GdtStony"
"#GdtConcrete"
"#GdtMarsh"
"#GdtBeach"
"#GdtSeabed"
"#GdtDead"

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