1.00 Click on the images for descriptions

### Introduced in

- Game:
- Armed Assault
- Version:
- 1.00

### Description

- Description:
- Returns what surface type is at the given position.

See the spoiler for surface types:
Show text
A3 1.28:
"#GdtStratisConcrete"
"#GdtStratisDryGrass"
"#GdtStratisGreenGrass"
"#GdtStratisRocky"
"#GdtStratisForestPine"
"#GdtStratisBeach"
"#GdtStratisDirt"
"#GdtVRsurface01"
"#GdtDirt"
"#GdtGrassGreen"
"#GdtGrassDry"
"#GdtSoil"
"#GdtThorn"
"#GdtStony"
"#GdtConcrete"
"#GdtMarsh"
"#GdtBeach"
"#GdtSeabed"
"#GdtDead"
A3 1.66:
"#Default"
"#Water"
"#SurfRoadDirt"
"#SurfRoadConcrete"
"#SurfRoadTarmac"
"#SurfWood"
"#SurfMetal"
"#SurfRoofTin"
"#SurfRoofTiles"
"#SurfIntWood"
"#SurfIntConcrete"
"#SurfIntTiles"
"#SurfIntMetal"
"#SurfWater"
"#TEST_SurfNormal"
"#GdtStratisConcrete"
"#GdtStratisBeach"
"#GdtStratisDirt"
"#GdtStratisSeabedCluttered"
"#GdtStratisSeabed"
"#GdtStratisDryGrass"
"#GdtStratisGreenGrass"
"#GdtStratisRocky"
"#GdtStratisThistles"
"#GdtStratisForestPine"
"#GdtRubble"
"#GdtForestPine"
"#GdtConcrete"
"#GdtSoil"
"#GdtBeach"
"#GdtRock"
"#GdtDead"
"#GdtDirt"
"#GdtDesert"
"#GdtGrassGreen"
"#GdtGrassDry"
"#GdtGrassWild"
"#GdtWeed"
"#GdtWildField"
"#GdtThorn"
"#GdtStony"
"#GdtStonyThistle"
"#GdtMud"
"#GdtMarsh"
"#GdtSeabed"
"#concrete"
"#concrete_out"
"#concrete_inside"
"#dirtrunway"
"#road"
"#floor"
"#floor_inside"
"#carpet_inside"
"#carpet"
"#mud"
"#concrete_hall"
"#stones"
"#cardboard"
"#lino"
"#steel"
"#trash"
"#parquet"
"#sand"
"#metalPlate"
"#woodenFloor"
"#planks"
"#planks_inside"
"#grid"
"#rubble"
"#BuildingRubble"
"#tiling"
"#wavyMetal"
"#GdtVRsurface01"
"#surf_metal"
"#surf_roadconcrete"
"#surf_roaddirt"
"#surf_roadtarmac"
"#surf_rooftiles"
"#surf_rooftin"
"#surf_wood"
"#surfint_concrete"
"#surfint_metal"
"#surfint_tiles"
"#surfint_wood"
"#road_exp"
"#sand_exp"
"#SurfRoadDirt_exp"
"#SurfRoadConcrete_exp"
"#SurfRoadTarmac_exp"
"#SurfTrailDirt_exp"
"#concrete_exp"
"#concrete_in_exp"
"#concrete_hall_exp"
"#floor_exp"
"#floor_in_exp"
"#stones_exp"
"#planks_in_exp"
"#planks_exp"
"#softwood_in_exp"
"#steel_exp"
"#metalPlate_exp"
"#metalPlatePressed_exp"
"#metalPlate_in_exp"
"#grid_exp"
"#wavyMetal_exp"
"#carpet_exp"
"#carpet_in_exp"
"#mat_in_exp"
"#mud_exp"
"#straw_exp"
"#cardboard_exp"
"#lino_in_exp"
"#lino_exp"
"#roof_tiles_exp"
"#trash_exp"
"#rubble_exp"
"#BuildingRubble_exp"
"#GdtGrassShort"
"#GdtGrassTall"
"#GdtGrassLong"
"#GdtVolcanoBeach"
"#GdtRedDirt"
"#GdtAsphalt"
"#GdtField"
"#GdtForest"
"#GdtVolcano"
"#GdtCliff"

### Syntax

- Syntax:
- String =
**surfaceType** position - Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- String

### Examples

- Example 1:
`_surface = surfaceType [4500, 4500];`

- Example 2:
`_surface = surfaceType position player;`

### Additional Information

- Multiplayer:
- -
- See also:
- surfaceIsWatersurfaceNormalgetAllEnvSoundControllers

### Notes

### Notes

- Posted on February 05, 2010 - 01:06
**MaestrO.fr**- In ArmA 2 returned value is "#UTGRASS" for natural surface and "#UTCONCRETE" for urban surface.
- Posted on December 16, 2006 - 23:45
**Kronzky**- Only seems to return either "#GRASSSOUTH" or "#GRASSGENERAL", even when you're in a building or in water.
- Posted on December 30, 2006 - 16:12
**VictorF**- Another returned value is "#SANDGENERAL". However, when providing an exact [x,y] position the "surfaceType" function seems to return the general surface type of the environment rather than the exact type on that given position.

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