visibleMap

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Introduced with Arma 2 version 1.00
  

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Return true if the main map is shown (active).

Syntax

Syntax:
visibleMap
Return Value:
Boolean

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"}

Additional Information

Multiplayer:
-
See also:
forceMapopenMap

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
  params ["_mapIsOpened", "_mapIsForced"];

  if (_mapIsOpened) then {
    systemChat "GPS aktiv";
    J_var_GPSOn = true;
    
    // no sheduled environment -> create one
    /* Triggered when map is opened or closed either by user action or script command openMap. */
    [] spawn {
      waitUntil{ 
        ... // do something as long as map is open; 
        not J_var_GPSOn
      };
    };
  } else {
    J_var_GPSOn = false;
    systemChat "GPS inaktiv";
  };
}];


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