worldToScreen

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Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
SafeZones should be considered:
  • the result can be out of the [0,0]..[1,1] range
  • the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - world position 2D [x,y] or PositionAGL
Return Value:
Array - screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.

Alternative Syntax

Syntax:
camera worldToScreen position
Parameters:
camera: Object - camera object
position: Array - world position 2D [x,y] or PositionAGL
Return Value:
Array - screen position in SafeZone format [x, y], for the specified camera. Returns an empty array [] if not on-screen.

Examples

Example 1:
_screenPos = worldToScreen ASLToAGL getPosASL soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorld SafeZone

Notes

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