enableAI: Difference between revisions
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| Enables parts of the AI behavior that was disabled by '''disableAI'''. | | Enables parts of the AI behavior that was disabled by '''disableAI'''. | ||
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NOTE: When payer switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] |= Description | |||
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Revision as of 19:00, 30 July 2017
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI.
NOTE: When payer switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints - Groups:
- Uncategorised
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - See disableAI for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne enableAI "Move"
Additional Information
- See also:
- disableAI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters