BIS fnc initInspectable: Difference between revisions
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Revision as of 07:44, 6 September 2017
Description
- Description:
/* Description: Initialize inspectable object. Adds "Inspect" action to the object. When player activates it, full-screen detail of the objects is shown. Parameter(s): 0: OBJECT - object on which the action is added 1: STRING - texture ARRAY of following items: 0: STRING - texture 1 (Optional): NUMBER - index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore. Default is 0. 2 (Optional): NUMBER - aspect ratio. 0.5 means width will be 0.5 of the height. Default is -1, which means texture default. BOOL - show the full-screen preview instantly (following params are ignored) 2: (Optional) STRING - text of the texture, shown after clicking on READ button. Ideally localized. 3 (Optional): STRING - sound played when enetering full-screen preview. Class from CfgSounds. Examples: // Initialize [this,"#(argb,8,8,3)color(1,0,1,1)","Pink"] call bis_fnc_initInspectable; // Show preview instantly [myLeaflet,true] call bis_fnc_initLeaflet; Returns: NOTHING */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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