CfgRemoteExec – Arma 3
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(BIS_fnc_debugConsoleExec) |
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<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | <dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
As | <ul> | ||
<li>As BIS_fnc_MP now uses remoteExec, there are some functions spontaneously called by the game core that require whitelisting in order to work if <tt>class Functions</tt> is set to <tt>mode = 1;</tt> | |||
<code>class BIS_fnc_effectKilledAirDestruction {}; | <code>class BIS_fnc_effectKilledAirDestruction {}; | ||
class BIS_fnc_effectKilledSecondaries {}; | class BIS_fnc_effectKilledSecondaries {}; | ||
class BIS_fnc_objectVar {}; | class BIS_fnc_objectVar {}; | ||
</code> | </code> | ||
<li>For [[Event_Scripts|initPlayerServer.sqf]] to work, [[BIS_fnc_execVM]] would need to be whitelisted, but that should be avoided at all costs, as it allows hackers to bypass the whitelist. | |||
<li>For the debug console to be able to execute anything (even locally), [[BIS_fnc_debugConsoleExec]] must be whitelisted. This function only works when its [[remoteExecutedOwner]] is [[admin]], so it is safe to whitelist for everyone. | |||
</ul> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 17:43, 17 September 2017
Description
Class containing a list of all scripted functions and commands which can be remotely executed by BIS_fnc_MP / remoteExec / remoteExecCall on server or client machines. Can be defined in Config.cpp or in campaign's or mission's Description.ext. The most local variant is used. See also CfgRemoteExecCommands.
Format
class CfgRemoteExec { // List of script functions allowed to be sent from client via remoteExec class Functions { // State of remoteExec: 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility) mode = 2; // Ability to send jip messages: 0-disabled, 1-enabled (default) jip = 1; /*your functions here*/ class YourFunction1 { allowedTargets=0; // can target anyone (default) jip = 0; // sending jip messages is disabled for this function (overrides settings in the Functions class) }; class YourFunction2 { allowedTargets=1; }; // can target only clients class YourFunction3 { allowedTargets=2; }; // can target only the server }; // List of script commands allowed to be sent from client via remoteExec class Commands { /*your commands here*/ class YourCommand1 { allowedTargets=0; jip=0; } // can target anyone, sending jip is turned off (overrides settings in the Commands class) }; };
Notes
- Posted on January 1, 2016
- AgentRev
-
- As BIS_fnc_MP now uses remoteExec, there are some functions spontaneously called by the game core that require whitelisting in order to work if class Functions is set to mode = 1;
class BIS_fnc_effectKilledAirDestruction {}; class BIS_fnc_effectKilledSecondaries {}; class BIS_fnc_objectVar {};
- For initPlayerServer.sqf to work, BIS_fnc_execVM would need to be whitelisted, but that should be avoided at all costs, as it allows hackers to bypass the whitelist.
- For the debug console to be able to execute anything (even locally), BIS_fnc_debugConsoleExec must be whitelisted. This function only works when its remoteExecutedOwner is admin, so it is safe to whitelist for everyone.
- As BIS_fnc_MP now uses remoteExec, there are some functions spontaneously called by the game core that require whitelisting in order to work if class Functions is set to mode = 1;