getUnitTrait: Difference between revisions

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m (Return value)
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|p1= Unit: [[Object]] |= Parameter 1
|p1= Unit: [[Object]] |= Parameter 1
|p2= skill_name: [[String]] - Name of the skill |= Parameter 1
|p2= skill_name: [[String]] - Name of the skill |= Parameter 1
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[nil]] if unit is empty vehicle |= RETURNVALUE  
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= RETURNVALUE  
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1  
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1  
| [[setUnitTrait]]|= SEEALSO  
| [[setUnitTrait]]|= SEEALSO  

Revision as of 20:02, 30 September 2017

Hover & click on the images for description

Description

Description:
Gets the current value of a trait of the given unit.

Default traits are:
  • audibleCoef (scalar)
  • camouflageCoef (scalar)
  • engineer (bool)
  • explosiveSpecialist (bool)
  • loadCoef (scalar)
  • medic (bool)
  • UAVHacker (bool)
Groups:
Uncategorised

Syntax

Syntax:
unit getUnitTrait skill_name
Parameters:
Unit: Object
skill_name: String - Name of the skill
Return Value:
Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait

Notes

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Notes

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