setUnitTrait

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Introduced with Arma 3 version 1.58
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Arma 3
Version:
1.58

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool)

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

Multiplayer:
-
See also:
getUnitTrait

Notes

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Notes

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Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.