Sound – Arma 3
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ArmA 3's sound system became much more complex with the release of the [https://dev.arma3.com/post/sitrep-00144 Eden Update]. Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features. | ArmA 3's sound system became much more complex with the release of the [https://dev.arma3.com/post/sitrep-00144 Eden Update]. Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features. | ||
Process of sound configuration unification is still in progress (not all gameplay features | Process of sound configuration unification is still in progress (not all gameplay features use this system), information about new implementations will be continuously updated. | ||
'''This wiki page serves as a hub - linking you to the different elements of the system.''' | '''This wiki page serves as a hub - linking you to the different elements of the system.''' |
Revision as of 14:19, 19 October 2017
General Sound Configuration |
ArmA 3's sound system became much more complex with the release of the Eden Update. Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features.
Process of sound configuration unification is still in progress (not all gameplay features use this system), information about new implementations will be continuously updated.
This wiki page serves as a hub - linking you to the different elements of the system.
- An example configuration for a weapon
- An overview on SoundControllers which can be used to build simple expressions for volume/frequency calculation.