getPlayerUID: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (see also) |
Assaultboy (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
|1.02|= Game version | |1.02|= Game version | ||
|arg= global |= Arguments in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 01:09, 25 November 2017
Description
- Description:
- Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
Note: while for ArmA 2 or ArmA 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since ArmA 2: Operation Arrowhead 1.61 provide a non-numeric value as a result. - Groups:
- Uncategorised
Syntax
- Syntax:
- getPlayerUID unit
- Parameters:
- unit: Object
- Return Value:
- String ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)
Examples
- Example 1:
_uid = getPlayerUID player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 17, 2014 - 22:29
- Master85 (talk)
- In Arma 3 the returned string is the steamID64 of the player.
_steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);