isDamageAllowed: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(unnecessary) |
||
Line 44: | Line 44: | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 14:39, 9 January 2018
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
_canBeDamaged = local _obj && isDamageAllowed _obj;
- Multiplayer:
- This command only works locally. It always returns false when called on non local objects
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isGod = !isDamageAllowed player;
Additional Information
- See also:
- allowDamagesetDamagesetHit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section