local

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check if given unit is local on the computer in Multiplayer games (see Locality in Multiplayer for general concepts).
This can be used when some activation fields or scripts need to be performed only on one computer. In Single player all objects are local.

Note1: Map created objects (those placed in Visitor) are local everywhere.
Note2: Since Arma 3 v1.53.132932 keyword local has been renamed to private for consistency and to avoid any confusion. However, this just makes the third example obsolete. It's core functionality still remains.

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 v1.31.127204)
Return Value:
Boolean

Examples

Example 1:
SQS:?!local _unitName : hint "remote"
Example 2:
SQF:if (!local _unitName) then { hint "remote"; };
Example 3:
_isLocalGroup = local group _unit;

Additional Information

Multiplayer:
-
Problems:
In MP remote objects are not initialised in functions called by initline or init eventhandlers.
See also:
Local Event HandlerownersetOwner

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: In multiplayer, a game logic will always be local to the host computer. This works on both dedicated and player-hosted servers.

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