BIS fnc spawnObjects: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
Lou Montana (talk | contribs) (Page filling) |
||
Line 8: | Line 8: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Create a stack of objects at given position or on top of given object (eg. table). |= Description | ||
____________________________________________________________________________________________ | |||
| [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] |= Syntax | |||
|p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement] | |||
* referenceObject: [[Object]] | |||
* placement: [[String]] - can be: | |||
** "BOTTOM" = at the bottom of the object | |||
** "TOP" = top of the objects boundingbox | |||
** "GROUND" = sitting just on the ground | |||
** "ROADWAY" = sitting just on the ground |= Parameter 1 | |||
|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class |= Parameter 2 | |||
|p3= count: [[Number]] (Optional, default: 1) - how many objects will be spawned |= Parameter 3 | |||
|p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) - starting spawning position offset |= Parameter 4 | |||
|p5= offsetDir: [[Number]] (Optional, default: 0) - starting spawning direction offset |= Parameter 5 | |||
| | |p6= dirNoise: [[Code]] (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value |= Parameter 6 | ||
| | |p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not |= Parameter 7 | ||
| |= Return value | | [[Array]] of created [[Object|Objects]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0]; | ||
_objects = <nowiki>[</nowiki>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code> |= Example 1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[createVehicle]], [[createSimpleObject]], [[enableSimulation]] |= See also | ||
}} | }} |
Revision as of 01:38, 4 April 2018
Description
- Description:
- Create a stack of objects at given position or on top of given object (eg. table).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number (Optional, default: 1) - how many objects will be spawned
- offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
- offsetDir: Number (Optional, default: 0) - starting spawning direction offset
- dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
_randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note