setUnitTrait: Difference between revisions
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* audibleCoef (scalar) | * audibleCoef (scalar) | ||
* camouflageCoef (scalar) | * camouflageCoef (scalar) | ||
* loadCoef (scalar) - Equipment weight multiplier affecting fatigue and stamina | * loadCoef (scalar) - Equipment weight multiplier affecting fatigue and stamina | ||
* medic (bool) - Ability to | * engineer (bool) - Ability to partially repair vehicles with toolkit, equivalent to <tt>engineer <nowiki>=</nowiki> 1;</tt> in [[CfgVehicles_Config_Reference|CfgVehicles]] | ||
* UAVHacker (bool) | * explosiveSpecialist (bool) - Ability to defuse mines with toolkit, equivalent to <tt>canDeactivateMines <nowiki>=</nowiki> 1;</tt> in CfgVehicles | ||
* medic (bool) - Ability to treat self and others with medikit, equivalent to <tt>attendant <nowiki>=</nowiki> 1;</tt> in CfgVehicles | |||
* UAVHacker (bool) - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles | |||
|= Description | |= Description | ||
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<dt class="note">[[User:Midnight|Midnight]]</dt> | <dt class="note">[[User:Midnight|Midnight]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 18:39, 6 April 2018
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:- audibleCoef (scalar)
- camouflageCoef (scalar)
- loadCoef (scalar) - Equipment weight multiplier affecting fatigue and stamina
- engineer (bool) - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
- explosiveSpecialist (bool) - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
- medic (bool) - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
- UAVHacker (bool) - Ability to hack drones, equivalent to uavHacker = 1; in CfgVehicles
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- unit: Object - The unit whose trait should be set
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom (optional): Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
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Notes
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- Posted on April 27, 2016 - 18:12 (UTC)
- Revo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on October 20, 2017 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.