enableGunLights: Difference between revisions
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Lou Montana (talk | contribs) m (Made A2OA/A3 difference clearer, add examples, comment cleanup) |
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|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |= Parameter 1 | |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |= Parameter 1 | ||
|p2= value: [[Boolean]] - true/false / [[String]] | |p2= value:<br /> | ||
{{GVI|arma2oa|1.51}} [[Boolean]] - true/false<br /> | |||
{{GVI|arma3|1.00}} [[String]] - "AUTO", "forceOn", "forceOff" |= Parameter 2 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>_group [[enableGunLights]] [[true]]; {{codecomment|// Arma 2 OA}} | ||
|x2= <code>_unit [[enableGunLights]] [[ | _group [[enableGunLights]] "forceOn"; {{codecomment|// Arma 3}}</code> |= Example 1 | ||
|x2= <code>_unit [[enableGunLights]] [[false]]; {{codecomment|// Arma 2 OA}} | |||
_unit [[enableGunLights]] "AUTO"; {{codecomment|// Arma 3}}</code> |= Example 2 | |||
|x3= <code>_unit [[enableGunLights]] "forceOff"; {{codecomment|// Arma 3 only}}</code> |= Example 3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dd class="notedate">Posted on 27 July, 2011 | <dd class="notedate">Posted on 27 July, 2011 | ||
<dt class="note">[[User:kju|kju]] | <dt class="note">[[User:kju|kju]] | ||
<dd class="note">This command can be used to force lights on, but not to force lights off. | <dd class="note">This command can be used to force lights on, but not to force lights off. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 16:08, 10 April 2018
Description
- Description:
- Force the AI to use gun lights
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value:
1.51 Boolean - true/false
1.00 String - "AUTO", "forceOn", "forceOff" - Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true; // Arma 2 OA _group enableGunLights "forceOn"; // Arma 3
- Example 2:
_unit enableGunLights false; // Arma 2 OA _unit enableGunLights "AUTO"; // Arma 3
- Example 3:
_unit enableGunLights "forceOff"; // Arma 3 only
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 July, 2011
- kju
- This command can be used to force lights on, but not to force lights off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters