enableGunLights: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Locality icons)
m (Made A2OA/A3 difference clearer, add examples, comment cleanup)
Line 17: Line 17:


|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |= Parameter 1
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |= Parameter 1
|p2= value: [[Boolean]] - true/false / [[String]] (Arma 3) - "AUTO", "forceOn", "forceOff" |= Parameter 2
|p2= value:<br />
{{GVI|arma2oa|1.51}} [[Boolean]] - true/false<br />
{{GVI|arma3|1.00}} [[String]] - "AUTO", "forceOn", "forceOff" |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>_grp [[enableGunLights]] [[true]]</code> |= Example 1
|x1= <code>_group [[enableGunLights]] [[true]]; {{codecomment|// Arma 2 OA}}
|x2= <code>_unit [[enableGunLights]] [[true]]</code> |= Example 2
_group [[enableGunLights]] "forceOn"; {{codecomment|// Arma 3}}</code> |= Example 1
 
|x2= <code>_unit [[enableGunLights]] [[false]]; {{codecomment|// Arma 2 OA}}
_unit [[enableGunLights]] "AUTO"; {{codecomment|// Arma 3}}</code> |= Example 2
 
|x3= <code>_unit [[enableGunLights]] "forceOff"; {{codecomment|// Arma 3 only}}</code> |= Example 3
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 36: Line 43:
<dd class="notedate">Posted on 27 July, 2011
<dd class="notedate">Posted on 27 July, 2011
<dt class="note">[[User:kju|kju]]
<dt class="note">[[User:kju|kju]]
<dd class="note">This command can be used to force lights on, but not to force lights off. ([http://dev-heaven.net/issues/13041#note-13 Source])
<dd class="note">This command can be used to force lights on, but not to force lights off.
 
<dd class="notedate">Posted on 17 April, 2013
<dt class="note">[[User:cobra4v320|cobra4v320]]
<dd class="note">In order for this command to work in ARMA 3 you should use groupname enableGunLights "AUTO" or soldierOne enableGunLights "AUTO". Other options are "forceOn" or "forceOff". ([http://forums.bistudio.com/showthread.php?153141-enableGunLights-correction-for-wiki Source])
 
 


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 16:08, 10 April 2018

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value:
A2 OA Logo.png1.51 Boolean - true/false
Arma 3 logo black.png1.00 String - "AUTO", "forceOn", "forceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true; // Arma 2 OA _group enableGunLights "forceOn"; // Arma 3
Example 2:
_unit enableGunLights false; // Arma 2 OA _unit enableGunLights "AUTO"; // Arma 3
Example 3:
_unit enableGunLights "forceOff"; // Arma 3 only

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 July, 2011
kju
This command can be used to force lights on, but not to force lights off.

Bottom Section