setSystemOfUnits: Difference between revisions

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| arma3 |= Game name
| arma3 |= Game name
|eff= local |= effect


|0.50|= Game version
|0.50|= Game version
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| Set system of units. |= Description
| Set system of units. This will only impact gauges from advanced flight model.
{{Important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} |= Description
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| '''setSystemOfUnits''' value |= Syntax
| [[setSystemOfUnits]] value |= Syntax
 
|p1= value: [[Number]] - 0 for metric, 1 for mixed, 2 for imperial. |= PARAMETER1 
 
| [[Nothing]] |= RETURNVALUE


|p1= value: [[Number]] - possible values are:<br /><!-- <br /> instead of * list because of a Return value title display bug -->
0 - metric<br />
1 - mixed<br />
2 - imperial |= Parameter 1


|x1= <code>myNum = 5;
| [[Nothing]] |= Return value
myNumNew = setSystemOfUnits myNum;
</code>|= EXAMPLE1


|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> |= Example 1
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| |= SEEALSO
| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] |= See also
 
| |= MPBEHAVIOUR
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}}
}}

Revision as of 23:29, 17 April 2018

Hover & click on the images for description

Description

Description:
Set system of units. This will only impact gauges from advanced flight model.
This command is buggy: any value other than 0 (metric) will display both units at the same time.
Groups:
Uncategorised

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulationAdvanced Helicopter Flight ModelRotorLib commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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