setSystemOfUnits: Difference between revisions
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Austin medic (talk | contribs) (added example) |
Lou Montana (talk | contribs) (Page filling, fix example ("fun" example!)) |
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| arma3 |= Game name | | arma3 |= Game name | ||
|eff= local |= effect | |||
|0.50|= Game version | |0.50|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Set system of units. | | Set system of units. This will only impact gauges from advanced flight model. | ||
{{Important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setSystemOfUnits]] value |= Syntax | ||
|p1= value: [[Number]] - possible values are:<br /><!-- <br /> instead of * list because of a Return value title display bug --> | |||
0 - metric<br /> | |||
1 - mixed<br /> | |||
2 - imperial |= Parameter 1 | |||
| | | [[Nothing]] |= Return value | ||
|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> |= Example 1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] |= See also | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 23:29, 17 April 2018
Description
- Description:
- Set system of units. This will only impact gauges from advanced flight model.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setSystemOfUnits value
- Parameters:
- value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial - Return Value:
- Nothing
Examples
- Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note