ctrlSetPixelPrecision: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Enable or disable pixel precision (rounding) in a given control interface. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| controlName | | controlName [[ctrlSetPixelPrecision]] mode |= Syntax | ||
|p1= controlName: [[Control]] | |p1= controlName: [[Control]] |= Parameter 1 | ||
|p2= mode: [[Number]] - ( | |p2= mode: [[Number]] - can be one of the following: | ||
* 0 - control position (x,y,w,h) is always rounded to whole pixels (game default) | |||
* 1 - control position (x,y,w,h) is rounded to whole pixels only when not animating | |||
* 2 - control position (x,y,w,h) is always precise, no pixel rounding applies here |= Parameter 2 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_control ctrlSetPixelPrecision | |x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code> |= Example 1 | ||
___________________________________________________________________________________________ | ___________________________________________________________________________________________ | ||
| | | [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] |= See also | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 16:46, 20 April 2018
Description
- Description:
- Enable or disable pixel precision (rounding) in a given control interface.
- Groups:
- Uncategorised
Syntax
- Syntax:
- controlName ctrlSetPixelPrecision mode
- Parameters:
- controlName: Control
- mode: Number - can be one of the following:
- 0 - control position (x,y,w,h) is always rounded to whole pixels (game default)
- 1 - control position (x,y,w,h) is rounded to whole pixels only when not animating
- 2 - control position (x,y,w,h) is always precise, no pixel rounding applies here
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition
Notes
-
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