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Creates a new control in the given display.
The control class could be an existing class from the main config or a custom class defined in the mission config. The main config is searched first, if the class does not exist there, the mission config is searched. Some of the common controls defined in the main config that can be used with this command:
This list contains controls which are guaranteed to work with this command. However, controls not listed here should work as well - as long as they are properly defined.
Class Description Available since
RscText simple text box
RscStructuredText text box which supports structured text
RscTextMulti simple multiline text box
RscPicture simple picture box
RscPictureKeepAspect picture box that doesn't stretch picture
RscEdit input box
RscEditMulti multiline input box
RscEditReadOnly input box with canModify = false; Arma 3 logo black.png1.98
RscEditMultiReadOnly multiline input box with canModify = false; Arma 3 logo black.png1.98
RscTree tree view control
RscTreeMulti multi-select tree view Arma 3 logo black.png2.02
RscTreeSearch searchable tree view control (see Example 4)
RscVideo picture control with autostart for video texture (see BIS_fnc_playVideo)
RscVideoKeepAspect picture control for video to keep original video aspect ratio
RscButtonMenuBIKI shortcut button with url pointing to "https://community.bistudio.com/wiki/" Arma 3 logo black.png1.98
RscControlsGroup default controls group
RscControlsGroupNoScrollbars controls group without scrollbars
RscControlsGroupNoHScrollbars controls group without horizontal scrollbar
RscControlsGroupNoVScrollbars controls group without vertical scrollbar
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If you are creating CT_MAP control dynamically, use ctrlMapSetPosition to update control position instead of ctrlSetPosition.
GUI Control


display ctrlCreate [class, idc, controlsGroup]
display: Display - display in which control will be created
class: String or Arma 3 logo black.png2.14 Config - existing classname (see ctrlCreate/classnames) of the new control; Arma 3 logo black.png1.70 it is possible to use classes defined in mission config
idc: Number - IDC of the new control. Use -1 if not needed
Be careful when setting the IDC to -1 if the GUI also contains a CT_LISTNBOX since idcLeft and idcRight by default have idc = -1;.
controlsGroup: Control - (Optional, default controlNull) creates controls in existing controls group
Return Value:


Example 1:
_display ctrlCreate ["RscText", 1234];
Example 2:
_map = findDisplay 46 ctrlCreate ["RscMapControl", -1]; _multiLineText = findDisplay 46 ctrlCreate ["RscTextMulti", -1]; _multiLineEdit = findDisplay 46 ctrlCreate ["RscEditMulti", -1];
Example 3:
myControl = findDisplay 0 ctrlCreate ["RscText", 1234, findDisplay 0 displayCtrl 2300];
Example 4:
Create Tree View control with search. Available RscTreeSearch class is hardcoded to be used with RscEdit with idc 645. Example below demonstrates how to. After tree is generated, try typing something in the top box.
0 spawn { disableSerialization; _display = (if (is3DEN) then {findDisplay 313} else {[] call BIS_fnc_displayMission}) createDisplay "RscDisplayEmpty"; _edit = _display ctrlCreate ["RscEdit", 645]; _edit ctrlSetPosition [0,0,1,0.04]; _edit ctrlSetBackgroundColor [0,0,0,1]; _edit ctrlCommit 0; _tv = _display ctrlCreate ["RscTreeSearch", -1]; _tv ctrlSetFont "EtelkaMonospacePro"; _tv ctrlSetFontHeight 0.03; _tv ctrlSetPosition [0,0.06,1,0.94]; _tv ctrlSetBackgroundColor [0,0,0,1]; _tv ctrlCommit 0; _classes = "true" configClasses (configFile >> "CfgVehicles"); for "_i" from 0 to 5 do { _tv tvAdd [[], configName selectRandom _classes]; for "_j" from 0 to 5 do { _tv tvAdd [[_i], configName selectRandom _classes]; for "_k" from 0 to 5 do { _tv tvAdd [[_i, _j], configName selectRandom _classes]; for "_n" from 0 to 5 do { _tv tvAdd [[_i, _j, _k], configName selectRandom _classes]; }; }; }; }; };
Example 5:
Create a simple submit edit box and show content in hint:
disableSerialization; private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGroup = _display ctrlCreate ["RscControlsGroupNoScrollbars", -1]; private _ctrlBackground = _display ctrlCreate ["RscTextMulti", -1, _ctrlGroup]; IDD_EDIT_BOX = 123; private _ctrlEdit = _display ctrlCreate ["RscEditMulti", IDD_EDIT_BOX, _ctrlGroup]; private _ctrlButton = _display ctrlCreate ["RscShortcutButton", -1, _ctrlGroup]; _ctrlGroup ctrlSetPosition [0.5, 0.5, 0, 0]; _ctrlGroup ctrlCommit 0; _ctrlBackground ctrlSetPosition [0, 0, 0.5, 0.5]; _ctrlBackground ctrlSetBackgroundColor [0.5, 0.5, 0.5, 0.9]; _ctrlBackground ctrlSetText "ENTER TEXT:"; _ctrlBackground ctrlEnable false; _ctrlBackground ctrlCommit 0; _ctrlEdit ctrlSetPosition [0.01, 0.05, 0.48, 0.34]; _ctrlEdit ctrlSetBackgroundColor [0, 0, 0, 0.5]; _ctrlEdit ctrlCommit 0; _ctrlButton ctrlSetPosition [0.185, 0.42, 0.13, 0.05]; _ctrlButton ctrlCommit 0; _ctrlButton ctrlSetText "SUBMIT"; _ctrlButton ctrlAddEventHandler ["ButtonClick", { params ["_ctrl"]; _display = ctrlParent _ctrl; _text = ctrlText (_display displayCtrl IDD_EDIT_BOX); if (_text == "") then { _text = "EMPTY" }; hint _text; _display closeDisplay 1; }]; ctrlSetFocus _ctrlEdit; _ctrlGroup ctrlSetPosition [0.25, 0.25, 0.5, 0.5]; _ctrlGroup ctrlCommit 0.1; playSound "Hint3";
Example 6:
// since Arma 3 v2.14 findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate [configFile >> "RscDisplayBootcampMsgBox" >> "controls" >> "BootcampMessageBox", -1];

Additional Information

See also:
ctrlMapSetPosition allControls allDisplays controlsGroupCtrl ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlClassName ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp displayParent


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