ctrlCreate

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Introduced with Arma 3 version 1.26
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.26

Description

Description:
Creates new control in given display. Some of the common controls that can be used with this command:
  • RscText - simple text box
  • RscTextMulti - simple multiline text box
  • RscPicture - simple picture box
  • RscPictureKeepAspect - picture box that doesn't stretch picture
  • RscEdit - input box
  • RscEditMulti - multiline input box
  • RscTree - tree view control
  • RscTreeSearch - searchable tree view control (see Example 4)
  • RscVideo - picture control with autostart for video texture (see BIS_fnc_playVideo)
  • RscVideoKeepAspect - picture control for video to keep original video aspect ratio
NOTE: Since Arma 3 v1.69.141213 ctrlCreate will also search for control class in mission config, if search in the main config failed. This means one can now define classes in mission config and use them with ctrlCreate

Syntax

Syntax:
display ctrlCreate [class, idc, controlsGroup]
Parameters:
display: Display - Display in which control will be created
[class, idc, controlsGroup]: Array
class: String - Existing classname (see ctrlCreate/classnames) of the new control (Since Arma 3 v1.69.141213 it is possible to use classes defined in mission config)
idc: Number - IDC of the new control (use -1 if you don't care what it should be)
controlsGroup (Optional): Control - Creates controls in existing controls group
Return Value:
Control

Examples

Example 1:
_display ctrlCreate ["RscText", 1234];
Example 2:
_map = findDisplay 46 ctrlCreate ["RscMapControl", -1]; _multiLineText = findDisplay 46 ctrlCreate ["RscTextMulti", -1]; _multiLineEdit = findDisplay 46 ctrlCreate ["RscEditMulti", -1];
Example 3:
myControl = findDisplay 0 ctrlCreate ["RscText", 1234, findDisplay 0 displayCtrl 2300];
Example 4:
Create Tree View control with search. Available RscTreeSearch class is hardcoded to be used with RscEdit with idc 645. Example below demonstrates how to. After tree is generated, try typing something in the top box. [] spawn { disableSerialization; _display = findDisplay 46 createDisplay "RscDisplayEmpty"; _edit = _display ctrlCreate ["RscEdit", 645]; _edit ctrlSetPosition [0,0,1,0.04]; _edit ctrlSetBackgroundColor [0,0,0,1]; _edit ctrlCommit 0; _tv = _display ctrlCreate ["RscTreeSearch", -1]; _tv ctrlSetFont "EtelkaMonospacePro"; _tv ctrlSetFontHeight 0.03; _tv ctrlSetPosition [0,0.06,1,0.94]; _tv ctrlSetBackgroundColor [0,0,0,1]; _tv ctrlCommit 0; _classes = "true" configClasses (configFile >> "CfgVehicles"); for "_i" from 0 to 5 do { _tv tvAdd [[], configName selectRandom _classes]; for "_j" from 0 to 5 do { _tv tvAdd [[_i], configName selectRandom _classes]; for "_k" from 0 to 5 do { _tv tvAdd [[_i, _j], configName selectRandom _classes]; for "_n" from 0 to 5 do { _tv tvAdd [[_i, _j, _k], configName selectRandom _classes]; }; }; }; }; };

Additional Information

Multiplayer:
-
See also:
allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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Posted on February 6, 2016 - 20:58 (UTC)
DreadedEntity
Although you can only dynamically create controls using BIS's configs, there are many commands to change certain aspects of each created control. See GUI Control