BIS fnc kbCanSpeak: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
Lou Montana (talk | contribs) (Page filling) |
||
Line 1: | Line 1: | ||
{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 8: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Check if person is not locked by some [[Conversations|conversation]]. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | unit call [[BIS_fnc_kbCanSpeak]] |= Syntax | ||
|p1= |= Parameter 1 | |p1= unit: [[Object]] - checked person |= Parameter 1 | ||
| |= Return value | | [[Boolean]] - if the person can speak |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>_canPlayerTalk = [[player]] [[call]] [[BIS_fnc_kbCanSpeak]];</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[Conversations]], [[BIS_fnc_kbTell]] |= See also | ||
}} | }} | ||
Revision as of 09:48, 1 May 2018
Description
- Description:
- Check if person is not locked by some conversation.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit call BIS_fnc_kbCanSpeak
- Parameters:
- unit: Object - checked person
- Return Value:
- Boolean - if the person can speak
Examples
- Example 1:
_canPlayerTalk = player call BIS_fnc_kbCanSpeak;
Additional Information
- See also:
- ConversationsBIS_fnc_kbTell
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note