BIS fnc colorRGBAtoTexture: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 | | | arma3 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br /> | ||
Values are in range 0..1. |Description= | |||
</ | |||
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| | | color call [[BIS_fnc_colorRGBAtoTexture]] |Syntax= | ||
|p1= | | |p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>] |Parameter 1= | ||
| | | | [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> |Example 1= | ||
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| | | | [[BIS_fnc_colorRGBAtoHTML]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:colorRGBAtoTexture}}]] | |||
[[Category:Function Group: Misc|{{uc:colorRGBAtoTexture}}]] | [[Category:Function Group: Misc|{{uc:colorRGBAtoTexture}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:colorRGBAtoTexture}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:colorRGBAtoTexture}}]] |
Revision as of 00:01, 31 May 2018
Description
- Description:
- Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- color call BIS_fnc_colorRGBAtoTexture
- Parameters:
- color: Array - format [R,G,B,A]
- Return Value:
- String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"
Examples
- Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;
Additional Information
- See also:
- BIS_fnc_colorRGBAtoHTML
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note