enableGunLights: Difference between revisions

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<dd class="notedate">Posted on 27 July, 2011
<dd class="notedate">Posted on 27 July, 2011
<dt class="note">[[User:kju|kju]]
<dt class="note">[[User:kju|kju]]
<dd class="note">This command can be used to force lights on, but not to force lights off.
<dd class="note">{{GVI|arma2oa|1.51}}This command can be used to force lights on, but not to force lights off.


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Revision as of 17:08, 7 August 2018

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights
Groups:
Uncategorised

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean or String - The string argument can be one of "AUTO", "forceOn", "forceOff" and was introduced in Arma 3 logo black.png1.00
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true; // Arma 2 OA _group enableGunLights "forceOn"; // Arma 3
Example 2:
_unit enableGunLights false; // Arma 2 OA _unit enableGunLights "AUTO"; // Arma 3
Example 3:
_unit enableGunLights "forceOff"; // Arma 3 only

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 July, 2011
kju
A2 OA Logo.png1.51This command can be used to force lights on, but not to force lights off.

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