enableGunLights: Difference between revisions
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<dd class="notedate">Posted on 27 July, 2011 | <dd class="notedate">Posted on 27 July, 2011 | ||
<dt class="note">[[User:kju|kju]] | <dt class="note">[[User:kju|kju]] | ||
<dd class="note">This command can be used to force lights on, but not to force lights off. | <dd class="note">{{GVI|arma2oa|1.51}}This command can be used to force lights on, but not to force lights off. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 17:08, 7 August 2018
Description
- Description:
- Force the AI to use gun lights
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean or String - The string argument can be one of "AUTO", "forceOn", "forceOff" and was introduced in 1.00
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true; // Arma 2 OA _group enableGunLights "forceOn"; // Arma 3
- Example 2:
_unit enableGunLights false; // Arma 2 OA _unit enableGunLights "AUTO"; // Arma 3
- Example 3:
_unit enableGunLights "forceOff"; // Arma 3 only
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 July, 2011
- kju
- 1.51This command can be used to force lights on, but not to force lights off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters