Scripted Event Handlers – Arma 3
Ilias48rus (talk | contribs) No edit summary |
Ilias48rus (talk | contribs) mNo edit summary |
||
Line 4: | Line 4: | ||
== Description == | == Description == | ||
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via [[BIS_fnc_addScriptedEventHandler]] will be executed. | Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via [[BIS_fnc_addScriptedEventHandler]] will be executed. | ||
All the events exists as variables within a namespace, whether this is one of the main [[Namespace]]s like [[missionNamespace]] or [[uiNamespace]] or it could be a specific namespace like a [[Group]] or [[Object]] etc. The event also has | All the events exists as variables within a namespace, whether this is one of the main [[Namespace]]s like [[missionNamespace]] or [[uiNamespace]] or it could be a specific namespace like a [[Group]] or [[Object]] etc. The event also has a set of parameters passed to the executed code. | ||
You can even implement your own scripted eventHandlers by using [[BIS_fnc_callScriptedEventHandler]]. | You can even implement your own scripted eventHandlers by using [[BIS_fnc_callScriptedEventHandler]]. | ||
For all other available EHs see the [[Arma_3:_Event_Handlers|main page]]. | For all other available EHs see the [[Arma_3:_Event_Handlers|main page]]. |
Revision as of 20:58, 7 November 2018
Scripted Event Handlers
Description
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available EHs see the main page.
Related Commands
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
[ missionNamespace, "arsenalOpened", {
hint "Player opened the Arsenal"; //Hint message to the player when he opens the Arsenal
}] call BIS_fnc_addScriptedEventHandler;
Events
This is a list of all available scripted events that exist through BI's functions and modules. Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 1.84
Event namespace | Event name | Event passed parameters |
---|---|---|
Saving of the game, scripted or manual | ||
missionNamespace | "OnSaveGame" | [] |
teamSwitchedScript.sqs | ||
missionNamespace | "teamSwitched" | [_originalUnit,_switchToUnit] |
BIS_fnc_packStaticWeapon | ||
_group | "StaticWeaponPacked" | [_group, _leader, _gunner, _assistant, _weaponBag, _baseBag] |
BIS_fnc_unpackStaticWeapon | ||
_group | "StaticWeaponUnpacked" | [_group, _leader, _gunner, _assistant, _weapon] |
Module Timeline | ||
_timeline | "finished" | [_timeline] |
_timeline | "played" | |
_timeline | "looped" | [_timeline] |
Module Rich Curve Key | ||
_curKey | "reached" | [_curKey] |
BIS_fnc_kbTellLocal | ||
missionNamespace | "BIS_fnc_kbTellLocal_played" | [_from,_to,_sentence,_channel] |
Module Game Master (Zeus) | ||
_curator | "curatorGroupPlaced" | [_group] |
_curator | "curatorObjectPlaced" | [_object] |
_curator | "curatorUnitAssigned" | [_curator,_player] |
BIS_fnc_playVideo | ||
missionNamespace | "BIS_fnc_playVideo_started" | [_video] |
missionNamespace | "BIS_fnc_playVideo_stopped" | [_video] |
BIS_fnc_addScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerAdded" | [_namespace, _name, _handlerID] |
BIS_fnc_removeScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_removeAllScriptedEventHandlers | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_respawnTickets | ||
missionNamespace | "respawnTicketsExhausted" | [_target] |
BIS_fnc_bleedTickets | ||
missionNamespace | "dominantSideChanged" | [_dominantSide,_dominantSideOld,_sides] |
BIS_fnc_arsenal | ||
missionNamespace | "arsenalOpened" | [_display,_toggleSpace] |
missionNamespace | "arsenalClosed" | [displayNull,uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace",false]] |
BIS_fnc_garage | ||
missionNamespace | "garageOpened" | [_display,_toggleSpace] |
missionNamespace | "garageClosed" | [displayNull,uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace",false]] |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | [_object,_foundBy] |
_curator | "intelObjectFound" | [_curator,_foundBy,_object] |
BIS_fnc_EGSpectatorCamera | ||
missionNamespace | "EGSpectator_OnCameraModeChanged" | [_newMode] |
Module Vehicle Respawn | ||
missionNamespace | "respawn" | [_newVeh,_veh] |
Module Sector | ||
_sector | "ownerChanged" | [_sector,_owner,_ownerOld] |
Module Curator RemoteControl | ||
_curator | "curatorObjectRemoteControlled" | [_curator,_player,_unit,_return] |
Module Spawn AI: Sector Tactic | ||
missionNamespace | "bis_groundSupport_groupSpawned" | ["bis_groundSupport_groupSpawned",_group,_side] |
missionNamespace | "bis_groundSupport_wiped" | ["bis_groundSupport_wiped",_group] |
missionNamespace | "bis_groundSupport_inEnemySector" | ["bis_groundSupport_inEnemySector",_group] |
missionNamespace | "bis_groundSupport_destinationReached" | ["bis_groundSupport_destinationReached",_group] |
missionNamespace | "bis_groundSupport_groupTypeChanged" | ["bis_groundSupport_groupTypeChanged",_group,_type,_currentType] |
missionNamespace | "bis_groundSupport_decimated" | ["bis_groundSupport_decimated",_group] |
missionNamespace | "bis_groundSupport_farFromDestination" | ["bis_groundSupport_farFromDestination",_group] |
missionNamespace | "bis_groundSupport_needTransport" | ["bis_groundSupport_needTransport",_group] |
missionNamespace | "bis_groundSupport_joined" | ["bis_groundSupport_joined",_group,_transportGroup] |
missionNamespace | "bis_groundSupport_closeToDestination" | ["bis_groundSupport_closeToDestination",_group] |
missionNamespace | "bis_groundSupport_needEvac" | ["bis_groundSupport_needEvac",_group] |
missionNamespace | "bis_groundSupport_needAmmo" | ["bis_groundSupport_needAmmo",_group] |
missionNamespace | "bis_groundSupport_needSupport" | ["bis_groundSupport_needSupport",_group,_reportedVehicle] |
missionNamespace | "bis_groundSupport_boarded" | ["bis_groundSupport_boarded",_group,_transport] |
missionNamespace | "bis_groundSupport_transportStarted" | ["bis_groundSupport_transportStarted",_group,_transport] |
missionNamespace | "bis_groundSupport_transportEnded" | ["bis_groundSupport_transportEnded",_group,_transport] |
missionNamespace | "bis_groundSupport_transportAborted" | ["bis_groundSupport_transportAborted",_group,_transport] |
missionNamespace | "bis_groundSupport_disembarked" | ["bis_groundSupport_disembarked",_group,_transport] |
Module End Game | ||
missionNamespace | "EndGame_OnStageChanged" | [_stage,_side] |
missionNamespace | "EndGame_OnStartGameObjectiveCompleted" | [_side] |
missionNamespace | "EndGame_OnObjectiveStateChanged" | [_objective,_side,_newState] |
missionNamespace | "EndGame_OnObjectiveCompleted" | [_objective] |
missionNamespace | "EndGame_OnObjectiveEnded" | [_objective] |
missionNamespace | "EndGame_OnDownloadCompleted" | [_side,_isUpload] |
missionNamespace | "EndGame_Ended" | [_winnerSide,_looserSide,_isDraw] |
missionNamespace | "onUploadStateChanged" | [_side] //can be nil |
missionNamespace | "onPickupInfoChanged" | [BIS_hvt_pickupInfo] |
EG Spectator Display | ||
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectFocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectUnfocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnFocusChanged" | [_newFocus] |
missionNamespace | "RscDisplayEGSpectator_OnUiVisibilityChanged" | [_isVisible] |
missionNamespace | "RscDisplayEGSpectator_MapStateChanged" | [_isMapVisible] |
Respawn Display | ||
missionNamespace | "RscDisplayRespawnKeyDown" | [_display,_keyCode,_shft,_ctr,_alt] |
BIS_fnc_animateFlag | ||
_flag | "FlagAnimationDone" | [_flag,_phaseEnd] |
Module Trident | ||
missionNamespace | "BIS_fnc_moduleTrident_updated" | [_sideA,_sideB,_areFriendly] |
BIS_fnc_initInspectable | ||
missionNamespace | "objectInspected" | [ _object, ( _texture, _text, _sound, _textureRatio ) ] (any data, shown as used by leaflet system) |