Arma 3: Scripted Event Handlers
Scripted Event Handlers
Description
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS fnc addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS fnc callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event Handlers.
Related Commands
- BIS fnc addScriptedEventHandler
- BIS fnc removeScriptedEventHandler
- BIS fnc removeAllScriptedEventHandlers
- BIS fnc callScriptedEventHandler
Examples
[missionNamespace, "arsenalOpened", {
hint "Player opened the Arsenal"; // Hint message to the player when he opens the Arsenal
}] call BIS fnc addScriptedEventHandler;
Events
This is a list of all available scripted events that exist through BI's functions and modules.
Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 1.98
Event namespace | Event name | Event passed parameters |
---|---|---|
Player opens pause menu | ||
missionNamespace | "OnGameInterrupt" | [_display] |
Player exits Game Options menu | ||
missionNamespace | "OnGameOptionsExited" ![]() |
[_okButtonPressed] |
Saving of the game, scripted or manual | ||
missionNamespace | "OnSaveGame" | N/A |
teamSwitchedScript.sqs | ||
missionNamespace | "teamSwitched" | [_originalUnit, _switchToUnit] |
BIS_fnc_packStaticWeapon | ||
_group | "StaticWeaponPacked" | [_group, _leader, _gunner, _assistant, _weaponBag, _baseBag] |
BIS_fnc_unpackStaticWeapon | ||
_group | "StaticWeaponUnpacked" | [_group, _leader, _gunner, _assistant, _weapon] |
Module Timeline | ||
_timeline | "finished" | [_timeline] |
_timeline | "played" | N/A |
_timeline | "looped" | [_timeline] |
Module Rich Curve Key | ||
_curKey | "reached" | [_curKey] |
BIS_fnc_kbTellLocal | ||
missionNamespace | "BIS_fnc_kbTellLocal_played" | [_from, _to, _sentence, _channel] |
Module Game Master (Zeus) | ||
_curator | "curatorGroupPlaced" | [_group] |
_curator | "curatorObjectPlaced" | [_object] |
_curator | "curatorUnitAssigned" | [_curator, _player] |
BIS_fnc_playVideo | ||
missionNamespace | "BIS_fnc_playVideo_started" | [_video] |
missionNamespace | "BIS_fnc_playVideo_stopped" | [_video] |
BIS_fnc_addScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerAdded" | [_namespace, _name, _handlerID] |
BIS_fnc_removeScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_removeAllScriptedEventHandlers | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_respawnTickets | ||
missionNamespace | "respawnTicketsExhausted" | [_target] |
BIS_fnc_bleedTickets | ||
missionNamespace | "dominantSideChanged" | [_dominantSide, _dominantSideOld, _sides] |
BIS_fnc_arsenal | ||
missionNamespace | "arsenalPreOpen" ![]() |
[_missionDisplay, _center] |
missionNamespace | "arsenalOpened" | [_display, _toggleSpace] |
missionNamespace | "arsenalClosed" | [displayNull, uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace", false]] |
BIS_fnc_garage | ||
missionNamespace | "garageOpened" | [_display, _toggleSpace] |
missionNamespace | "garageClosed" | [displayNull,uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace",false]] |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | [_object, _foundBy] |
_curator | "intelObjectFound" | [_curator, _foundBy, _object] |
BIS_fnc_EGSpectatorCamera | ||
missionNamespace | "EGSpectator_OnCameraModeChanged" | [_newMode] |
Module Vehicle Respawn | ||
missionNamespace | "respawn" | [_newVeh, _veh] |
Module Sector | ||
_sector | "ownerChanged" | [_sector, _owner, _ownerOld] |
Module Curator RemoteControl | ||
_curator | "curatorObjectRemoteControlled" | [_curator, _player, _unit, _isRemoteControlled] // _isRemoteControlled is true when entering remote control, and false when exiting |
Module Spawn AI: Sector Tactic | ||
missionNamespace | "bis_groundSupport_groupSpawned" | ["bis_groundSupport_groupSpawned", _group, _side] |
missionNamespace | "bis_groundSupport_wiped" | ["bis_groundSupport_wiped", _group] |
missionNamespace | "bis_groundSupport_inEnemySector" | ["bis_groundSupport_inEnemySector", _group] |
missionNamespace | "bis_groundSupport_destinationReached" | ["bis_groundSupport_destinationReached", _group] |
missionNamespace | "bis_groundSupport_groupTypeChanged" | ["bis_groundSupport_groupTypeChanged", _group, _type, _currentType] |
missionNamespace | "bis_groundSupport_decimated" | ["bis_groundSupport_decimated", _group] |
missionNamespace | "bis_groundSupport_farFromDestination" | ["bis_groundSupport_farFromDestination", _group] |
missionNamespace | "bis_groundSupport_needTransport" | ["bis_groundSupport_needTransport", _group] |
missionNamespace | "bis_groundSupport_joined" | ["bis_groundSupport_joined", _group, _transportGroup] |
missionNamespace | "bis_groundSupport_closeToDestination" | ["bis_groundSupport_closeToDestination", _group] |
missionNamespace | "bis_groundSupport_needEvac" | ["bis_groundSupport_needEvac", _group] |
missionNamespace | "bis_groundSupport_needAmmo" | ["bis_groundSupport_needAmmo", _group] |
missionNamespace | "bis_groundSupport_needSupport" | ["bis_groundSupport_needSupport", _group, _reportedVehicle] |
missionNamespace | "bis_groundSupport_boarded" | ["bis_groundSupport_boarded", _group, _transport] |
missionNamespace | "bis_groundSupport_transportStarted" | ["bis_groundSupport_transportStarted", _group, _transport] |
missionNamespace | "bis_groundSupport_transportEnded" | ["bis_groundSupport_transportEnded", _group, _transport] |
missionNamespace | "bis_groundSupport_transportAborted" | ["bis_groundSupport_transportAborted", _group, _transport] |
missionNamespace | "bis_groundSupport_disembarked" | ["bis_groundSupport_disembarked", _group, _transport] |
Module End Game | ||
missionNamespace | "EndGame_OnStageChanged" | [_stage, _side] |
missionNamespace | "EndGame_OnStartGameObjectiveCompleted" | [_side] |
missionNamespace | "EndGame_OnObjectiveStateChanged" | [_objective, _side, _newState] |
missionNamespace | "EndGame_OnObjectiveCompleted" | [_objective] |
missionNamespace | "EndGame_OnObjectiveEnded" | [_objective] |
missionNamespace | "EndGame_OnDownloadCompleted" | [_side, _isUpload] |
missionNamespace | "EndGame_Ended" | [_winnerSide, _looserSide, _isDraw] |
missionNamespace | "onUploadStateChanged" | [_side] // can be nil |
missionNamespace | "onPickupInfoChanged" | [BIS_hvt_pickupInfo] |
EG Spectator Display | ||
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectFocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectUnfocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnFocusChanged" | [_newFocus] |
missionNamespace | "RscDisplayEGSpectator_OnUiVisibilityChanged" | [_isVisible] |
missionNamespace | "RscDisplayEGSpectator_MapStateChanged" | [_isMapVisible] |
Respawn Display | ||
missionNamespace | "RscDisplayRespawnKeyDown" | [_display, _keyCode, _shft, _ctr, _alt] |
BIS_fnc_animateFlag | ||
_flag | "FlagAnimationDone" | [_flag, _phaseEnd] |
Module Trident | ||
missionNamespace | "BIS_fnc_moduleTrident_updated" | [_sideA, _sideB, _areFriendly] |
BIS_fnc_initInspectable | ||
missionNamespace | "objectInspected" | [_object, (_texture, _text, _sound, _textureRatio)] // any data, shown as used by leaflet system |
BIS_fnc_priorityQueue | ||
missionNamespace | "BIS_onQueue%1Pop" // where %1 is ID returned from BIS_fnc_priorityQueue_init | [_handle] |
missionNamespace | "BIS_onQueue%1Push" // where %1 is ID returned from BIS_fnc_priorityQueue_init | [_handle] |
Display is opened or closed via BIS fnc initDisplay ![]() | ||
missionNamespace | "OnDisplayRegistered" | [_display, _class] |
missionNamespace | "OnDisplayUnregistered" | [_display, _class] |