onEachFrame: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
(format)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Runs given statement every frame.  
| Runs given statement every frame. <br><br>
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame]]}}
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame]]}}<br>
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} |= Description
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 19:24, 10 December 2018

Hover & click on the images for description

Description

Description:
Runs given statement every frame.

Since Arma 3 v1.57 a stackable version of this EH is available: EachFrame

Arma 3
In order to keep compatibility between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Groups:
Uncategorised

Syntax

Syntax:
onEachFrame statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onEachFrame { hintSilent str position player}; //Hints position every frame
Example 2:
Private variables defined outside of onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame {hintSilent str [_myvar, myvar]}; //Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame {player sideChat "first"}; onEachFrame {player sideChat "second"}; //Result: "second","second","second"..."second" Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: onEachFrame {sleep 1}; //ERROR!!!

Additional Information

See also:
diag_frameNodiag_fps

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 21 Dec, 2012
neokika
onEachFrame {}; //Reset event

Bottom Section