From Bohemia Interactive Community
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| [[Category:Arma 3: Editing]] | | #redirect [[Arma 3 AI Skill]] |
| [[Category:AI]]
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| ==Overview==
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| Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.
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| ==Sub-Skills==
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| ===aimingAccuracy===
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| * Affects how well the AI can lead a target
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| * Affects how accurately the AI estimate range and calculates bullet drop
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| * Affects how well the AI compensates for weapon dispersion
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| * Affects how much the AI will know to compensate for recoil (Higher value = more controlled fire)
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| * Affects how certain the AI must be about its aim on target before opening fire
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| ===aimingShake===
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| * Affects how steadily the AI can hold a weapon (Higher value = less weapon sway)
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| ===aimingSpeed===
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| * Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error)
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| ===commanding===
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| * Affects how quickly recognized targets are shared with the group (Higher value = faster reporting)
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| ===courage===
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| * Affects unit's subordinates' morale (Higher value = more courage)
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| ===endurance===
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| ''Disabled in Arma3''
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| ===general===
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| * Raw "Skill", value is distributed to sub-skills unless defined otherwise. Affects the AI's decision making.
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| ===reloadSpeed===
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| * Affects the delay between switching or reloading a weapon (Higher value = less delay)
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| ===spotDistance===
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| * Affects the AI ability to spot targets within it's visual or audible range (Higher value = more likely to spot)
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| * Affects the accuracy of the information (Higher value = more accurate information)
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| ===spotTime===
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| * Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction)
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| ==Notes==
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| Each sub-skill is used in several calculations. Value of each sub-skill is inherited from the value set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue or [[setSkill]] command, or more precisely with setSkill alternative syntax. This value is interpolated into ranges defined in [[CfgAISkill]] and multiplied by a value of AI Level Skill or Precision set in player's profile (.Arma3Profile file).
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| '''See also:''' [[:Category:AI|AI]], [[skill]], [[setSkill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA:_Difficulty#Adjusting_Accuracy_Separately]], [[disableAI]]
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Revision as of 20:13, 14 December 2018