Join In Progress: Difference between revisions
Jump to navigation
Jump to search
m (removed stub) |
Lou Montana (talk | contribs) (Page refactoring) |
||
Line 1: | Line 1: | ||
In | Introduced in {{ofpe}} and shortened as "JIP", [[Join In Progress]] allows you to join in a multiplayer mission while it is running, without having to wait for the next mission's lobby as it was done if {{ofp}}. | ||
To disable JIP on the server: | |||
* admin should simply disable playable slots on the role selection screen | |||
* a mission designer can use {{Inline code|[[Description.ext#disabledAI|disabledAI]] {{=}} 1;}} in [[Description.ext]] | |||
However, JIP remains available if respawn is enabled in the mission. | |||
'''Related commands:''' | |||
* [[remoteExec]] | |||
* [[remoteExecCall]] | |||
* [[didJIP]] | |||
* [[didJIPOwner]] | |||
* [[exportJIPMessages]] | |||
See also [[Multiplayer Scripting#Join In Progress|Multiplayer Scripting - Join In Progress]] for more information about scripting specificities. | |||
Revision as of 12:14, 1 February 2019
Introduced in Operation Flashpoint: Elite and shortened as "JIP", Join In Progress allows you to join in a multiplayer mission while it is running, without having to wait for the next mission's lobby as it was done if Operation Flashpoint.
To disable JIP on the server:
- admin should simply disable playable slots on the role selection screen
- a mission designer can use
disabledAI = 1;
in Description.ext
However, JIP remains available if respawn is enabled in the mission.
Related commands:
See also Multiplayer Scripting - Join In Progress for more information about scripting specificities.