posScreenToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Convert screen coordinates in map to world coordinates. |= Description
| Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to [[ctrlMapScreenToWorld]].|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| map '''posScreenToWorld''' [x, y] |= Syntax
| map '''posScreenToWorld''' [x, y] |= Syntax


|p1= map : [[Control]] |= Parameter 1
|p1= map : [[Control]] - map control |= Parameter 1


|p2= [x, y]: [[Array]] - format [[Position2D]] |= Parameter 2
|p2= [x, y]: [[Array]] |= Parameter 2
|p3= x: [[Number]] - screen X |= Parameter 3
|p4= y: [[Number]] - screen Y|= Parameter 4


| [[Array]] ([[Position2D]] Format) |= Return value
| [[Array]] - world position in format [x,y,0] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <pre>_WorldCoord = _Control posScreenToWorld _ScreenCoord</pre> |= Example 1
|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> |= Example 1
|x2= <pre>_WorldCoord = _Control posScreenToWorld [_x,_y]</pre> |= Example 2
|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> |= Example 2
|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> |= Example 3
_______________________________________________________________________
_______________________________________________________________________


| [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]], [[posWorldToScreen]] |= See also
| [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] |= See also


}}
}}

Revision as of 12:23, 4 February 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to ctrlMapScreenToWorld.
Groups:
Uncategorised

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map : Control - map control
[x, y]: Array
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreenctrlMapScreenToWorldctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 7, 2007 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0;
_y = returnArray select 1;


Bottom Section