lightIsOn: Difference between revisions

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(works with arma 3 lights now)
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| Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are:  
| Check if lampost is on (shining). Originally was intended for working with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 it could return the state of Arma 3 street lights. Possible values are:  
* '''"ON"'''
* '''"ON"''' - light is on
* '''"OFF"'''
* '''"OFF"''' - light is off
* '''"AUTO"''' (auto is only on during the night).
* '''"AUTO"''' - applicable only to the light of type "StreetLamp" and is only on during the night.
* '''"ERROR"'''
* '''"ERROR"''' - when command fails


|= Description
|= Description

Revision as of 11:46, 12 March 2019

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining). Originally was intended for working with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 it could return the state of Arma 3 street lights. Possible values are:
  • "ON" - light is on
  • "OFF" - light is off
  • "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
  • "ERROR" - when command fails
Groups:
Uncategorised

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String

Examples

Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
Example 2:
_it = lightIsOn object 159582
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Use switchLight to turn lamposts on and off.

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