animationSourcePhase: Difference between revisions
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m (template:command argument fix) |
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| object '''animationSourcePhase''' source |= Syntax | | object '''animationSourcePhase''' source |= Syntax | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= source: [[String]] |= | |p2= source: [[String]] |PARAMETER2= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code>|= | |x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code>|EXAMPLE1= | ||
|x2= <code>_mainturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "mainturret"); // relative to Marshall direction | |x2= <code>_mainturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "mainturret"); // relative to Marshall direction | ||
_maingunElevation = [[deg]] (_marshall [[animationSourcePhase]] "maingun"); | _maingunElevation = [[deg]] (_marshall [[animationSourcePhase]] "maingun"); | ||
_obsturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "obsturret"); // relative to main turret direction | _obsturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "obsturret"); // relative to main turret direction | ||
_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>|= | _obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]] |= | | [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:28, 7 April 2019
Description
- Description:
- Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animationSourcePhase source
- Parameters:
- object: Object
- source: String
- Return Value:
- Number
Examples
- Example 1:
_phase = house animationSourcePhase "Door_1_source";
- Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with A3 version 1.58]][[ Category: A3: New Scripting Commands | ANIMATIONSOURCEPHASE]][[ Category: A3: Scripting Commands | ANIMATIONSOURCEPHASE]]