animationPhase

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Introduced with Operation Flashpoint: Resistance version 1.75
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Return the phase of the given animation on the given object, which is set by the animate command.

Syntax

Syntax:
object animationPhase animationName
Parameters:
object: Object - building eg
animationName: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
Return Value:
Number - range 0 (start point of the animation) to 1 (end point of the animation).

Examples

Example 1:
_building animate ["maindoor",1]; sleep 1; _p = _building animationPhase "maindoor"; returns 1 (if the animation speed is <= 2 seconds)

Additional Information

Multiplayer:
In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
See also:
animatesetFaceAnimationanimateDoordoorPhase

Notes

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Notes

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