enableCopilot: Difference between revisions

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(MP effects, formatting)
m (template:command argument fix)
Line 16: Line 16:
| vehicle '''enableCopilot''' enable |= Syntax
| vehicle '''enableCopilot''' enable |= Syntax


|p1= vehicle: [[Object]]  |= PARAMETER1
|p1= vehicle: [[Object]]  |PARAMETER1=  


|p2= enable: [[Boolean]]  |= PARAMETER2
|p2= enable: [[Boolean]]  |PARAMETER2=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




Line 26: Line 26:
     myHeli '''enableCopilot''' [[true]];
     myHeli '''enableCopilot''' [[true]];
};
};
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[isCopilotEnabled]] |= SEEALSO
| [[isCopilotEnabled]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Enables copilot actions.
Groups:
Uncategorised

Syntax

Syntax:
vehicle enableCopilot enable
Parameters:
vehicle: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
isCopilotEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2014
Strangepete
Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.

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