isIRLaserOn: Difference between revisions
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m (template:command argument fix) |
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| unit '''isIRLaserOn''' weapon |= Syntax | | unit '''isIRLaserOn''' weapon |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= weapon: [[String]] |= | |p2= weapon: [[String]] |PARAMETER2= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>|= | |x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]] |= | | [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns true if there is a linked and enabled IR on the given weapon.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player isIRLaserOn currentWeapon player;
Additional Information
Notes
-
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