lifeState: Difference between revisions
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m (template:command argument fix) |
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| '''lifeState''' unit |= Syntax | | '''lifeState''' unit |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[String]] |= | | [[String]] |RETURNVALUE= | ||
|x1= <code>_ls = [[lifeState]] loon;</code> |= | |x1= <code>_ls = [[lifeState]] loon;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setUnconscious]] |= | | [[setUnconscious]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns the life state of the given unit. Can be one of:
(Pre-Arma 3)- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
(Arma 3)- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
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