From Bohemia Interactive Community
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- Operation Flashpoint
- Return the damage value of an object.
- Number = damage object
- object: Object
- Return Value:
- Number - The returned number is in range 0 (healthy) to 1 (dead).
- Example 1:
? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"
- Example 2:
_health = (1 - damage player) * 100 //Health in % from 0 to 100
- See also:
- Posted on February 13, 2015 - 20:20 (UTC)
- Pierre MGI
- The returned value depends on the couple target/ammo fired. This value has no correlation with the sum of all hitpoints damage status and the effective status of the object. Firing bullets on cars often lead to weird results. For example: damage returns zero while a Hunter is fired at will with an .50 HMG! Hunter can be almost destroyed with zero damage for this function. If you script, use instead the getHitPointDamage function.