lockedTurret: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
m (template:command argument fix) |
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| vehicle '''lockedTurret''' turretPath |= Syntax | | vehicle '''lockedTurret''' turretPath |= Syntax | ||
|p1= vehicle: [[Object]] - |= | |p1= vehicle: [[Object]] - |PARAMETER1= | ||
|p2= turretPath: [[Array]] - |= | |p2= turretPath: [[Array]] - |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_locked = tank [[lockedTurret]] [0];</code>|= | |x1= <code>_locked = tank [[lockedTurret]] [0];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[lockTurret]], [[moveInTurret]], [[turretUnit]] |= | | [[lockTurret]], [[moveInTurret]], [[turretUnit]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- Check whether gunner position of the vehicle turret is locked.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle lockedTurret turretPath
- Parameters:
- vehicle: Object -
- turretPath: Array -
- Return Value:
- Boolean
Examples
- Example 1:
_locked = tank lockedTurret [0];
Additional Information
- See also:
- lockTurretmoveInTurretturretUnit
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Vehicle Assignment
- Command Group: Object Information