set3DENAttribute: Difference between revisions

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| entity '''set3DENAttribute''' <nowiki>[</nowiki>class, value] |= Syntax
| entity '''set3DENAttribute''' <nowiki>[</nowiki>class, value] |= Syntax
|p1= entity: [[Eden Entity]] or [[Eden ID]] |= PARAMETER1
|p1= entity: [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
|p2= class: [[String]] - attribute name |= PARAMETER2
|p2= class: [[String]] - attribute name |PARAMETER2=
|p3= value: [[Any]] - new attribute value |= PARAMETER3
|p3= value: [[Any]] - new attribute value |PARAMETER3=
| [[Bool]] - [[true]] if the value was set |= RETURNVALUE
| [[Bool]] - [[true]] if the value was set |RETURNVALUE=  


|x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",[[false]] ];</code>
|x1= <code>[[player]] [[set3DENAttribute]] <nowiki>[</nowiki>"allowDamage",[[false]] ];</code>
Mark player as invincible|= EXAMPLE1
Mark player as invincible|EXAMPLE1=  
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Line 25: Line 25:
[[set3DENAttributes]]
[[set3DENAttributes]]
[[get3DENAttribute]]
[[get3DENAttribute]]
  |= SEEALSO
  |SEEALSO=  
|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:36, 7 April 2019

Hover & click on the images for description

Description

Description:
Set one of entity attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
entity set3DENAttribute [class, value]
Parameters:
entity: Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
player set3DENAttribute ["allowDamage",false ]; Mark player as invincible

Additional Information

See also:
set3DENAttributes get3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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