weaponAccessories: Difference between revisions
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m (template:command argument fix) |
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| unit '''weaponAccessories''' weapon |= Syntax | | unit '''weaponAccessories''' weapon |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= weapon: [[String]] - primary, secondary or handgun |= | |p2= weapon: [[String]] - primary, secondary or handgun |PARAMETER2= | ||
| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|= | | [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|RETURNVALUE= | ||
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco",""]</code>|= | |x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco",""]</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |= | | [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:38, 7 April 2019
Description
- Description:
- Get array with all items linked to a given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit weaponAccessories weapon
- Parameters:
- unit: Object
- weapon: String - primary, secondary or handgun
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco",""]
Additional Information
- See also:
- weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo
Notes
-
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Notes
Bottom Section
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
-
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
- Posted on March 16, 2015 - 12:03 (UTC)
- Jezuro
- Since revision 129742, this command also returns an attached bipod.