BIS fnc curatorAutomatic: Difference between revisions

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| Spawn units based on curator settings. Used when curator role is not taken.|= Description
| Spawn units based on curator settings. Used when curator role is not taken.|DESCRIPTION=
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| [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call [[BIS_fnc_curatorAutomatic]] |= Syntax
| [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call [[BIS_fnc_curatorAutomatic]] |SYNTAX=
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| [[Array]] of groups|= Return value
| [[Array]] of groups|RETURNVALUE=
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|[[Curator]] |= See also
|[[Curator]] |SEEALSO=
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Revision as of 11:27, 7 April 2019

Hover & click on the images for description

Description

Description:
Spawn units based on curator settings. Used when curator role is not taken.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call BIS_fnc_curatorAutomatic
Parameters:
curator: Object - Curator module, costs and coefficients will be read from it
sides: Array - Array of sides of the placed entities
cheatCoef: Number - Cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
infantyProb: Number - Infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
groundProb: Number - Ground vehicle probability
airProb: Number - Aicraft probability
marineProb: Number - Marine probability
Return Value:
Array of groups

Examples

Example 1:
[curator_module,[ west, independent ,0.1,40,30,20,10] call BIS_fnc_curatorAutomatic;

Additional Information

See also:
Curator

Notes

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Notes

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