BIS fnc damagePulsing: Difference between revisions
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| Game pulsing damage effect. |= | | Game pulsing damage effect. |DESCRIPTION= |DESCRIPTION= | ||
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| call [[BIS_fnc_damagePulsing]] |= | | call [[BIS_fnc_damagePulsing]] |SYNTAX= | ||
| [[Script_(Handle)|Script handle]] |= | | [[Script_(Handle)|Script handle]] |RETURNVALUE= | ||
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|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|= | |[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO= | ||
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Revision as of 11:27, 7 April 2019
Description
- Description:
- Game pulsing damage effect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- call BIS_fnc_damagePulsing
- Return Value:
- Script handle
Examples
- Example 1:
call BIS_fnc_damagePulsing;
Additional Information
- See also:
- BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect
Notes
-
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