BIS fnc isUnitVirtual: Difference between revisions
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| Return if unit is virtual (used for example for Zeus players).|= | | Return if unit is virtual (used for example for Zeus players).|DESCRIPTION= | ||
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| [object] call [[BIS_fnc_isUnitVirtual]] |= | | [object] call [[BIS_fnc_isUnitVirtual]] |SYNTAX= | ||
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| [[Boolean]] - [[True]] if virtual unit|= | | [[Boolean]] - [[True]] if virtual unit|RETURNVALUE= | ||
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| [[BIS_fnc_initVirtualUnit]] |= | | [[BIS_fnc_initVirtualUnit]] |SEEALSO= | ||
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Revision as of 11:29, 7 April 2019
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - True if virtual unit
Examples
- Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
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