BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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| Plays a range of animations for a specific set of units, intended for use during cutscenes. |= | | Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION= | ||
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| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |= | | param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX= | ||
|p1= [[Array]] - Units that should play animations. |= | |p1= [[Array]] - Units that should play animations. |= | ||
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |= | |p2= [[Array]] - Array of animation names (in format [[String]]) to play. |= | ||
| [[Boolean]] - Returns true if all animations started. |= | | [[Boolean]] - Returns true if all animations started. |RETURNVALUE= | ||
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| |= | | |SEEALSO= | ||
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Revision as of 14:33, 7 April 2019
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup;
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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